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Space CrackPlay! Play in Applet! Maintainer: mdb Back to: StrategyNote: this game requires at least one other person to play and there's no one playing it right now. You may want to invite a friend to come play it with you. Description Instructions For detailed design information, see Danc's blog entries: http://lostgarden.com/2005/06/space-crack-introduction.html The object of the game is to control the most planets after a set number of turns have elapsed. On each turn, players are awarded a fixed number of command points and they can use those points to take two actions:
Each action costs one command point. When moving a ship, a number of things can happen:
A player may make their moves at any time as long as they have the command points to do so. When all players have exhausted their command points, the turn is ended. Players are awarded crack based on the planets they control.
Crack is used to build ships. A planet consumes units of crack in equal numbers to its size to build a ship and the constructed ship is the size of the creating planet. In this way the game is played out turn by turn until the final turn elapses and the player that controls the most planets (regardless of planet size) is the winner. Ties are broken by the players' remaining crack supplies and if that ties as well, then there is simply a tie. Many of the parameters are tweakable presently because this is a prototype and we want to find out what works and what doesn't. TODO:
Credits Created:
Oct 2, 2005 | |
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