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Concrete Jungle

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Description
Concrete Jungle is a game that simulates the daily hustle bustle of the city. You compete against other players for domination of the city streets by moving your armies of denizens across the board.

Instructions

Overview
Each player begins the game with a building that has the capability to produce ordinary citizens. As the game progresses each player earns an amount of money directly proportional to the amount of building occupied by that player. Money may be spend on upgrading the production capacities of building or on producing pieces. Pieces may be moved around the board and used to attack enemy pieces or to take over buildings. The game ends when only one player has pieces or buildings on the board.

Rules
Building Pieces: Players may build pieces by clicking on a building they own and selecting the appropriate piece type. Greyed out piece types cannot be built until that upgrade has been purchased. Each piece type has an associated cost for purchasing the upgrade for a building or for purchasing the piece itself. Piece types also have an associated building time, which is the amount of time required to actually build the piece and place it on the board. When building a piece, you may choose any unoccupied square adjacent to the building as its beginning location. If that square is occupied when the construction of that piece is finished, the piece will be placed on a random unoccupied square adjacent to the building, or abandoned if no such square exists. When building a piece, you may also click the building itself as the desired placing location, in which case the building will enter automatic mode, building and placing as many pieces of that type as possible until money is exhausted or the adjacent squares are all occupied. If all adjacent squares are occupied, the player is billed for the construction of the piece regardless.

Moving Pieces: Pieces may move an alloted amount of spaces before exhausting their movement. Pieces recover their movement ability after a certain recovery period has passed. A player may right-click a piece to determine how many squares of movement remain for that piece. Diagonal movement costs one-and-a-half squares of movement.

Attacking Pieces: Pieces may also be used to attack other pieces. They may do so once every recovery period. Players may click any piece under their control to enter attack mode. A piece in such a mode will be designated by a blue tile. A piece may attack an adjacent piece, signified by a red tile. When a piece attacks another piece, its strength attribute is subtracted from the endurance of the defending piece. If a piece's endurance is ever reduced to zero or less, it is removed from the board.

Kamikaze Mode: Clicking a piece in attack mode will terminate that piece's selection. Clicking the piece again (three times in total) will cause that piece to enter kamikaze mode. Kamikaze mode is signified by a purple tile. A piece in kamikaze mode deals double damage when attacking another piece, although after damage has been dealt it is immediately removed from the board. Clicking a piece in kamikaze mode will take that piece out of kamikaze mode.

Chain Attacks: Punks and judges have the ability to chain attack. If a piece with this ability successfully destroys another piece, it does not need to finish the recovery period in order to attack again. There is no limit to the amount of times this ability may be exercised.

Attacking Buildings: Buildings with no perimeter defenders may be taken over by opposing players by moving their piece to any adjacent square and attacking the building in a manner similar to piece-to-piece combat. Players may defend their own buildings by leaving pieces stationed in any of the 12 adjacent squares. Any such pieces need to be destroyed before any attacks may be made on the building.

Credits
Code (c) Devon Reed
Big hat tip to Eric Woroshow and High King source code.

Source code kept at https://sourceforge.net/projects/concretejungle/

Created: Oct 14, 2008
Last updated: Nov 1, 2008

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