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PinochlePlay! Play in Applet! Maintainer: withlyn Back to: Card
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The rules of Pinochle are beyond the scope of "brief instructions." For a complete discussion, please see http://www.pagat.com/marriage/pinmain.html. In almost all cases, it describes the rules used here. Most exceptions are dealt with in the Table Options. In addition, I also define one more meld, the Roundhouse, which is one of each King and Queen. Normally, this would score 240: 100 for all the marriages, 80 for the Kings, and 60 for the Queens. I throw in an extra 10 points for style, making it 250.
I implemented the rules of Pinochle that I play by; there are many variations, some of which I may incorporate as table options in the future. If you already play Pinochle by different rules, let me know via the GameGardens forums and I will make those options a priority.
I hope the user interface should be relatively self-explainatory. In general, click on buttons to do what the button says, and click on cards when you need to select/play cards.
Number of computer players: (0-3) The AI for computer players is not that sophisticated, but they do better than playing random cards. They are useful for learning the game, but not a challenge for a competent human player. If you choose 2 computers and 2 humans, the teams will be AI+Human vs. AI+Human.
Play to: The number of points a team must reach in order to win.
Minimum bid: The lowest allowed bid under normal circumstances.
Dealer Options: If the first three players all pass, this setting determines what the dealer may do. "Bunching" is when the dealer also passes, and the hand is ended. A "cheap bid" is 50 points lower than the normal minimum bid.
Open hands: A setting that is useful for teaching new players how to play. With this box checked, everyone can see everyone else's hand. No fun except for beginners.
Apr 9, 2005
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