| Home | About | Account | Discussion | Games | |
AtlantisPlay! Play in Applet! Maintainer: mdb Back to: StrategyPlayers online: 1 Description Instructions Players take turns drawing a tile from the stack and placing it on the board such that it is connected to a tile already on the board. Tiles contain water, bridges, islands and temples and thus the boundaries between tiles must match bridge to bridge, water to water, island to island, etc. After placing a tile on the board, the player may place one of their markers on the tile to 'claim' that feature for themselves. Most tiles contain multiple features (bridge, island, etc.) but only one can be claimed. Also once a feature is claimed all tiles placed that connect directly to that feature simply extend that feature and cannot be claimed by another player. When a feature is completed -- for islands that means their perimiter is fully placed, for roads that means they end in a junction or island at both ends, for temples that means the tile containing the temple is surrounded on all eight sides by tiles -- the feature is scored for the player that claimed it.
The game ends when the supply of tiles have all been used up. Any incomplete features are scored at that time. Roads continue to score one point per tile in the road, islands score only one point per tile in the island (with shielded tiles counting for two points), temples score one point for each tile in the 3x3 matrix with the temple at the center, and an additional score is computed for 'fisheries' which are all water features that have been claimed. For each completed island, all bordering fisheries (contiguous water regions claimed by one or more players) are totalled up and the player with the most fisherman (pieces) in fisheries that border that completed island scores 4 points. If two or more players tie, they are both awarded 4 points. It is possible for two separately claimed features to be joined together and thus two (or more) players will have 'claimed' a feature. If one of the players involved can connect in yet more of their pieces, they can win all the points for the feature, but if there is a tie during scoring, then all tieing players receive the full points for the feature. As tends to be the case in most games, the player with the highest score wins. Credits Created:
Feb 4, 2005 | |
| ©2005 Three Rings Design, Inc. | Home | About | Account | Discussion | Games |
![]() | |